Steer your car while dodging obstacles and other drivers, and when the meter fills up, direct a member of your crew to attack. But be careful -- these dust-addled drifters are out to get you, too.
Designed in collaboration with Mathew Olson for Lawra Clark's class Staged Combat: JRPG Battle Systems at the NYU Game Center, Spring 2024. Music by Kevin MacLeod.
I developed the game in Unity3D, implementing the sound, image, and 3D model assets that Mat provided, as well as the game logic that we designed together. The meter on top, inspired by the likes of Megaman Battle Network, lets us combine the dynamism of a high-speed chase with the skill and planning of a classic JRPG. Slowing time down rather than pausing it entirely retains the momentum of the chase -- literally!