Personal Projects in Unity3D
I Am A Cube: Unity Workshops For ITP
A series of projects designed to teach peers at my graduate program the basics of C# scripting in Unity using limited assets. My hope is to encourage further use of the game engine in their artistic practice, and create a shared knowledge resource.
All code examples and documentation are written by me. This project began as a response to the limited class time first year graduate students had learning game engines. Many students attempted building interactions in their projects, but lacked a resource for learning how. My hope is to develop these projects into a set of labs and tutorials that can be accessed by the community at large.
Navigate through a symphony of half-complete thoughts in this audiovisual metaphor of the mind. Click on a figure for a better listen, and piece together the monologues of a young man. Started in collaboration with Juan-Carlo Gallego, Music Therapy at Molloy University.
Spurred by the process of introspection allowed by This Reminded Me Of You, and inspired by the work of my peers at the ITP/IMA 2022 Winter Show, I am exploring the use of Unity's sound spectrum and particles effect tools in my storytelling.
RPG Battle System
A turn-based RPG battle engine I developed from scratch to practice and review state machines, class inheritance, and callbacks in C#. A project I hope to revisit in collaboration with other artists.
Other (Non-Unity) Projects I Liked
Outside of Unity3D, I've had a chance to explore other tools and problem spaces, with particular emphasis on designing accessible experiences for people with blindness or low-vision. I share some of these experiences below for reference.
A Cane Attachment for a Guide Dog Harness
In collaboration with the non-profit The Seeing Eye, we examined how the guide dog harness can be redesigned so that blind and low-vision users can carry and access their white ID canes more easily.
Artistic Exploration Using Swell Form
Tactile companions to visual media such as AR, animation, and image generation made using the swell form machine. Created with Lily Yu, Spencer Harris, and Lang Qin in assignments for the graduate course Hypercinema at ITP (Fall 2022).
Skelly The Candy Keeper
Press a button for access to a trove of snacks kept under watch by an excitable skeleton. Created with An-Kai Cheng as a midterm project for the graduate course Introduction to Physical Computing at ITP (Fall 2022).